Vendread Nights
Spell Field

Vendread Nights

  • Archetype:
  • Vendread

  • View:
  • 3694




You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 7, 2026
49± 8/ 100
Power Score
Intrinsic 48
Deck 53

Vendread Nights — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 53 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Vendread Nights is a once-per-turn discard-to-search engine for Vendread monsters plus a field effect that lets a Vendread monster attack again after a battle win, at the cost of banishing a Vendread from the GY. Its power is conversion of Vendread bodies into board and attacks, but it is a 1-for-1 search, it offers no opponent interaction, and it is locked to one archetype family. The very high deck count (196 of 196 decks, with 100% co-occurrence with Revendread Slayer and Revendread Origin) confirms it is a reliable part of this archetype, not that it is strong on its own. Its ATK-free, archetype-bound design earns no points for raw stats, and the missing combo data keeps the score from rising above the medium band.

Axis scores

Axis Score Evidence
Accessibility 70 The text has a discard-1 cost and a once-per-turn search of a Vendread monster from Deck, and 196 of 196 sampled decks run it, so access is reliable within the archetype (verified text, observed deck data).
Combo & Conversion 55 No combo boards are recorded (total combos 0), so conversion rests on the text's search-then-attack loop and guide claims of a fast OTK body; the guides are human notes, not measured results (inferred).
Resource Economy 45 Discard-1 for search-1 is card-neutral, and banishing a Vendread from the GY to gain an extra attack is a cost, not advantage; guides mention mill-based refuel only informally (verified text, inferred benefit).
Effect & Interaction 15 The card has no negation, removal or hand-trap effect; its only interaction is the extra attack on a battle win (verified text).
Material Utility 5 A Spell Card can never be used as material, so this axis is near zero by design (verified frame type).
Resilience & Flexibility 40 It is a single-copy field spell with a once-per-turn search and a GY-banish condition, so one disruption can shut off both effects; the field persists between turns, which gives some resilience (verified text, inferred).
Deck-Building Efficiency 40 Average 1.3 copies per deck and a strict Vendread-family restriction mean it is cheap to run but only useful inside that archetype; it is not a garnet, but it is a self-locking single-archetype slot (observed deck data, inferred restriction).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 48, Deck ≈ 53, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn search of a Vendread monster from Deck with a clear cost
  • Field effect extends attacks after battle wins, adding pressure to a Vendread board
  • Present in 196 of 196 sampled decks, with stable co-occurrence with core Vendread partners
  • Low copy count (1.3 average) keeps the slot cost small

Weaknesses

  • Search is 1-for-1 with a discard, so no card advantage on its own
  • No opponent interaction; the field effect only helps attacks
  • Strictly archetype-locked; useless without Vendread monsters
  • Once-per-turn limits on both effects reduce consistency
  • Combo data absent, so conversion value is unmeasured

Counters / choke points

  • Field-spell destruction or floodgates that stop the field effect
  • Negations or hand traps that stop the discard-search in response
  • Board breakers that clear Vendread monsters before the extra attack matters

Best use

Searcher / field-based attack extender for Vendread monsters. Decks: Vendread core lists (Revendread and Vendread archetype decks). Suggested copies: 1.

Evidence & gaps

  • Verified: Discard-1 cost and once-per-turn search of a Vendread monster from Deck (card text); Field-spell effect: banish 1 Vendread from GY to allow an extra attack after a battle win (card text); Spell Card frame, so it cannot be material (card frame); Average 1.3 copies per deck, 196 of 196 decks running main (deck data)
  • Observed: Top partners Revendread Slayer and Revendread Origin at 100% co-occurrence (deck data); Inclusion 100% in archetype 1141 gameplay 4 (usage statistics); Distribution across 23 archetypes, mostly Vendread-family (deck data)
  • Inferred: Search is reliable as a Vendread-family engine (from text and deck co-occurrence); Restricted to Vendread-family monsters, so self-locking (from archetype text); Field effect gives moderate resilience because it persists between turns
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no rulings or dated metagame sample supplied guide snippets are informal and unverified











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