Spell
FieldVendread Nights
Archetype:
Vendread
View:
3694
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
Vendread Nights — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 53 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Extender
Why it scores here
Vendread Nights is a once-per-turn discard-to-search engine for Vendread monsters plus a field effect that lets a Vendread monster attack again after a battle win, at the cost of banishing a Vendread from the GY. Its power is conversion of Vendread bodies into board and attacks, but it is a 1-for-1 search, it offers no opponent interaction, and it is locked to one archetype family. The very high deck count (196 of 196 decks, with 100% co-occurrence with Revendread Slayer and Revendread Origin) confirms it is a reliable part of this archetype, not that it is strong on its own. Its ATK-free, archetype-bound design earns no points for raw stats, and the missing combo data keeps the score from rising above the medium band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | The text has a discard-1 cost and a once-per-turn search of a Vendread monster from Deck, and 196 of 196 sampled decks run it, so access is reliable within the archetype (verified text, observed deck data). |
| Combo & Conversion | 55 | No combo boards are recorded (total combos 0), so conversion rests on the text's search-then-attack loop and guide claims of a fast OTK body; the guides are human notes, not measured results (inferred). |
| Resource Economy | 45 | Discard-1 for search-1 is card-neutral, and banishing a Vendread from the GY to gain an extra attack is a cost, not advantage; guides mention mill-based refuel only informally (verified text, inferred benefit). |
| Effect & Interaction | 15 | The card has no negation, removal or hand-trap effect; its only interaction is the extra attack on a battle win (verified text). |
| Material Utility | 5 | A Spell Card can never be used as material, so this axis is near zero by design (verified frame type). |
| Resilience & Flexibility | 40 | It is a single-copy field spell with a once-per-turn search and a GY-banish condition, so one disruption can shut off both effects; the field persists between turns, which gives some resilience (verified text, inferred). |
| Deck-Building Efficiency | 40 | Average 1.3 copies per deck and a strict Vendread-family restriction mean it is cheap to run but only useful inside that archetype; it is not a garnet, but it is a self-locking single-archetype slot (observed deck data, inferred restriction). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 48, Deck ≈ 53, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn search of a Vendread monster from Deck with a clear cost
- Field effect extends attacks after battle wins, adding pressure to a Vendread board
- Present in 196 of 196 sampled decks, with stable co-occurrence with core Vendread partners
- Low copy count (1.3 average) keeps the slot cost small
Weaknesses
- Search is 1-for-1 with a discard, so no card advantage on its own
- No opponent interaction; the field effect only helps attacks
- Strictly archetype-locked; useless without Vendread monsters
- Once-per-turn limits on both effects reduce consistency
- Combo data absent, so conversion value is unmeasured
Counters / choke points
- Field-spell destruction or floodgates that stop the field effect
- Negations or hand traps that stop the discard-search in response
- Board breakers that clear Vendread monsters before the extra attack matters
Best use
Searcher / field-based attack extender for Vendread monsters. Decks: Vendread core lists (Revendread and Vendread archetype decks). Suggested copies: 1.
Evidence & gaps
- Verified: Discard-1 cost and once-per-turn search of a Vendread monster from Deck (card text); Field-spell effect: banish 1 Vendread from GY to allow an extra attack after a battle win (card text); Spell Card frame, so it cannot be material (card frame); Average 1.3 copies per deck, 196 of 196 decks running main (deck data)
- Observed: Top partners Revendread Slayer and Revendread Origin at 100% co-occurrence (deck data); Inclusion 100% in archetype 1141 gameplay 4 (usage statistics); Distribution across 23 archetypes, mostly Vendread-family (deck data)
- Inferred: Search is reliable as a Vendread-family engine (from text and deck co-occurrence); Restricted to Vendread-family monsters, so self-locking (from archetype text); Field effect gives moderate resilience because it persists between turns
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no rulings or dated metagame sample supplied guide snippets are informal and unverified






